home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Hacker 7
/
HACKER07.ISO
/
Games
/
mcdemo.exe
/
objects
/
object2.pak
/
Unnamed File 000366
< prev
next >
Wrap
Text File
|
1998-04-20
|
1KB
|
33 lines
FITini
// This is the ltindysimple_A1 Building Data File
[ObjectClass]
l ObjectTypeNum = 1
[ObjectType]
st Name = "ltindysimple_A7" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 19
l Appearance = 0x07000132
l Duration = -1 // Lasts forever = -1
l MaxDamage = 0 // Number of damage points before BOOM!
l ExplosionObject = 42 // Object Class Number of explosion for this building
l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
f ExtentRadius = 35 // Extent Radius in Meters
[BuildingData]
l BuildingName = 378
ul DmgLevel = 13
ul BlownEffectId = -1 //Sound Effect played when building dies.
ul NormalEffectId = -1 //Sound Effect played when building is normal.
ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
//st NormalShadow = "ltindysimple_A1_gt" //Tile to draw under building -- Not Required
//st DestroyedShadow = "ltindysimple_A1_gt_dmg" //Tile to draw under destroyed buiding -- Not required.
l BasePixelOffsetX = 1 //Where on tile to draw this building.
l BasePixelOffsetY = 80 //
l CollisionOffsetX = -7 //Some buildings were not rendered to spec. This fixes the problem.
l CollisionOffsetY = 70
l LowTemplate = 0x00000000
l HighTemplate = 0x00003038
FITend